Walkthrough :
The game begins in the subway car and all you have in your inventory is a
single quarter. Don't use this coin in anything other that the pay phone at
the end of the hall in the 50's Diner on the upper level. Got that? Good. When
wandering around the various levels and areas of this game, click the eye icon
on the various walls and lights etc., there are some very nice pics in this
game.
BEGINNING
You'll begin the game in a subway car on the middle level. You can exit the
middle level in one of three ways; by using the elevator in the hotel, by
falling through the city street when you cross against the red light which is
through the south exit door in the subway, or by the stairs which you will
come to after making your way through the MEDIEVAL MAZE. As the exit door to
the south of the subway car is secured all you can do is bravely exit the
subway car by the west exit and walk into the hotel.
When you first enter the hotel there will be two doors, one you can open and
one is locked. Go into the one you can open and have a look around. Nothing of
importance happens here, but it is worth checking out. You will go back to the
locked one later, when you find the key.
The only other room of interest is Number 14, the other rooms you can't enter
anyway as they have do not dirturb signs on them. This is the room with the
wardrobe in it (which is locked) and the key to it is located in the western
town on the upper level. There is one other door you can enter on this level,
which is the door to the mirror maze which is located across from the elevator
which is in the south hallway of the hotel.
For now we will go to the western town and get the key for the wardrobe. To
get to the western town, go up in the elevator. The door you see straight
ahead of you goes to the theatre, go through there for now and walk through
the balcony section and out the other exit this will take you to a wall.
Notice the slider puzzle on the wall, the correct alignment for the slider
pieces is located in the construction site at the end of the hedge maze on the
upper level. When you eventually find this area you will line up the pieces in
the right sequence and the wall will open.
Now go back to the lobby by the elevator, the door to the detectives office is
locked, you will get this key later. Now turn right. you will be facing south
at this point, walk through the doorway and down the hallway. As you exit the
hallway, notice the temple floating in the air, this is your ultimate
objective. At this point turn right and head,across the crystal cliffs,
through the cave entrance and down the tunnel. At the end of the tunnel turn
left and go through the multi-colored doorway into the railway car.
Have a look around the railway car and the town. The locked door at the west
end of the railway car is never opened, I never found a key for it. The door
at the east end of the railway car gives you another view of your objective.
The only places of importance are the newspaper office, the sheriff's office
and the mine tunnel.
Nip into the sheriff's office and open the drawer on the desk, look in the
drawer and take the brass key inside. Oh, and while you're here, pop into the
saloon and grap the bottle of whiskey, you can take a drink from it
periodically if you wish.
Now head back to room 14 in the hotel when you are finished exploring. Open
the wardrobe, look inside and take the journal and the card. The journal has
an interesting story in it and will later reveal a clue when you have
accomplished a couple of tasks, more on that later. The card is used to turn
on the various teleporters in the game. For now we will head for a teleporter
which is located at the end of the mirror maze.
MIRROR MAZE
Go to the doorway across from the elevator and walk inside, now go through the
insanely laughing clowns mouth and follow the map below.
When you get to Morgan in the centre of the maze, do not use your quarter in
him unless you save your game first. If you put your quarter in before saving
your game, he will tell you, "You will wish you had that coin back" and then
you will have to start over as you can not finish the game without that
quarter. So save your game first and then plunk in your quarter and watch the
animation.
R -- Room
M -- Morgan
CR - Control Room & Teleporter
CM - Clowns mouth